Kunst Apotheke Salon Session 15: YES and NO and IT DOESN’T MATTER – Syncretism and Digital Art Making Today

This session explores syncretism – the collision or reconciliation of disparate beliefs, systems of thought and forms of expression. Recently, syncretism has been understood as the acceptance of foreign or unorthodox practice such as Candomble and in Diderot’s thought, the harmony of eclectic sources. Standing in opposition of binary system, syncretism is the in-between condition of being both or more. Here, ostensible incorporation allows a rich process of mélange, in which associations between symbols, icons, and a variety of techniques and media are assembled.

Together with prominent Brazilian new media artists and researchers, we query whether syncretism maybe used to describe Jack Burnham’s ‘System Esthetics’ (1986) – the transition from an object-oriented to a systems-oriented culture in which change emanates not from things, but from the way things are done? Additionally, may syncretism be considered as a disjunctive and open form of cultural production, as applicable to Candomble as it is to digital art? In particular, to current Brazilian digital art making.

 

Vanessa Ramos-Velasquez – Interdisciplinary artist and researcher, Winner of Transmediale.11 Vilém Flusser Theory Award Distinction
Digital Anthropophagy and The Anthropophagic Re-Manifesto for the Digital Age, presented as a multimedia lecture-performance, this work comprises a theoretical essay where a new practice of consumption (ingestion, digestion and excretion) involving a technological mediation is proposed as the new paradigm arising from the internetworked society in which anyone can be a colonizer. 500+ years ago the ship was the laptop, carrying people and concepts far and wide. The artist thus invites the audience at the end of the performance to eat her re-manifesto in full ritualistic communion and deposit offerings to Yemanjá inside the boat from which she reads the manifesto as a new Requerimiento.

Marcus Bastos – Professor at PUC-SP, Curator for Vivo Arte Festival

Together with Lucas Bambozzi and Rodrigo Minelli, Marcus organized the book publication “Mediation, Technology, Public Space: a critical panorama of mobile art” (Conrad, 2010) and coordinates, with Priscila Arantes, the research group “Networld: ecologies of real time”. Among his recent projects are: “giuseppe, etc” (video essay launched at Mostra SESC de Artes, 2012); “fluxes” (audiovisual composition created with the group Telemusik, commissioned by Paço das Artes for the the “Listen, Dance” exhibition at Paço das Artes, 2010); “she, lonely, thinks of that” (live cinema presentation commissioned for the Circuito SESC de Artes, 2010) and “2346” (mapping of the Augusta Street developed with the group LAT-23 at Escola São Paulo, for the city anniversary).

 

http://contradiccoes.net

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Lenara Verle – New Media artist, Researcher and lecturer at Unisinos University and PUC-RS University for Digital Communications, Game Development, and Expanded Cinema.

 

UNESCO-ASCHBERG resident artist at the Planetary Collegium (UK) and New Media Art resident artist at ZKM Center (DE).

Lenara participates in the award-winning group Sito Electronic Arts, a pioneer community of digital artists who have been developing collaborative Internet projects since 1994. Her work Gridcosm 1000-000 is winner of the VAD Net Art First Prize (Girona, Spain 2003) and the ZKM Media Art Award (Karlsruhe, Germany 2005).

 

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Gridcosm is a collaborative Internet art project by Sito Electronic Arts launched in 1997. Over 3,000 artists have contributed more than 30,000 images during its fifteen year existence. Gridcosm’s basic structure is an expandable three by three image grid. Each section of the grid is created by a different artist and the images must be designed to blend together forming a seamless bigger picture.

This “blending” requirement brings up interesting challenges and possibilities for the artists. Each image is not a finished piece in itself, it must be consider or take advantage of its surroundings. These surroundings are other images already created or yet to be created by other artists. In the collective image creation process, a concept brought up by one artist inside an image can be further developed, ignored or ruined by the adjacent image added by another artist.

The Gridcsom 1000-000 animation shows the first 1000 “levels” of Gridcosm, and features a soundtrack as part of the “gridpoem”, a stream of text that is created collaboratively together with the images.

 

www.sito.org/synergy/gridcosm

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